Thursday, February 24, 2011

Day 2

So, today begins day 2 of my Actionscript 3 re-association.  If you're wondering what I'm teaching myself from, the link is here http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/ 
My buddy Jason suggested it to me and so far it's been pretty good.  I went up to Chapter 4 yesterday, and realized by the time i got there there were a slew of errors, so now I'm going back to Chapter 3 and redoing both of those before I go on :-P  I'm still not sure if I understand all of it, but, I guess that will come in due time with repetition.

Regarding design I've realized I haven't really even addressed the bartenders in my head yet.  They're probably the most pickup and drop off experience where I work, but I still feel like they should have some significance in 2.13.

Rep with hosts I believe should also have a big impact on the player's experience, as they're pretty much the hand of God when it comes to serving. Some follow the rules, sure, but some will do whatever they feel like, which can either help you, or make you miserable.

Lastly, before I begin my journey again, I feel like I need to figure out a way to make closing time important to the player without just expressing it in numbers -  Last night I had 2 tables about a half hour past close wanting to go drinks and the cooks to make more stuff the whatnot, and what do you know?  They both left me 2 dollars.  I was LIVID.  Throw things around and punch walls and scream obscenities livid.  The AC had to actually bake bread for these people past closing.  Anyway, aside from my bitching, I really want the player to be able to experience the same types of feelings of anger that servers have when tables sit around after close, because there's not a server alive out there that hasn't been kept after a long day running around everywhere, just to sit on their ass for the next hour waiting for that inevitable $1-$3 tip.

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