Wednesday, February 23, 2011

And So It Begins...

There comes a time in one's life where they feel absolutely useless.  Mine came a few weeks ago when I realized that I've been out of college since November, and I'm still working as a server at a company that will not be named here.  Given, this is definitely my own fault - I've been rather lazy I suppose, up until this point.  About a week ago, I came to the realization I should be doing something productive whilst I wait for my resume to circulate and hopefully get me hired - something productive that makes the inner fire for making games burn again.  After days and days of being in a mental block, and playing tons of indie games later, I've come across a concept I know quite well, and will allow me to express myself.  Serving.

Welcome to the blog for 2.13 an hour, the blog where I'll post my progress going from a recent post graduate (One that knows nigh jack shit about programming in Actionscript 3, has enough art skills to barely get by, and is nowhere NEAR a genius designer) to a recent post graduate with prior said skills that has programmed, designed, and created assets for a game from conception to completion.

As previously mentioned, this game is about serving.  Yes, that's serving as in waiter at a restaurant serving.  Already, I can tell half of the whole 2 people reading this are probably thinking "Well, aren't there all of those restaurant games like Diner Dash and Restaurant City already out there?".  Yes.  Yes there are.  But those are games based around either restaurant management or something thats... well, more fun?   That seems to be a weird statement, but while I'm sure there will be some people that will find this fun, it's more made to educate.  There's a lot of shenanigans that servers go through for $2.13 an hour, and while some servers pull in some great money, it's hands down one of the most inconsistent jobs out there - from the workload to the income.  Then there's the whole corporate aspect that no one ever touches on in these games.  I want the player to be able to experience the feeling of the management breathing down your neck to keep true to corporate standards (when you're in their sight ;-P ).  I want the player to know the importance of social relations in food and bev, from the baby-mama-drama to host favoritism to paying the cooks to fly your food a little faster than normal.

All in all, while very full of tongue-in-cheek humor, the game is made to entertain servers, and educate people who have never been in our shoes about our daily lives - for good and for bad.

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